Thursday, May 5, 2011

L.A. Noire: Building the Imperfect City

Check out this kick ass interview of how much work is involved building this imperfect city.

L.A. Noire is an upcoming video game developed by Team Bondi in conjunction with Rockstar Games and published by Rockstar Games. Initially announced as a PlayStation 3 exclusive, the game was later reported to also be scheduled for release on the Xbox 360. L.A. Noire is set in "a perfectly re-created Los Angeles" of 1947, with players being given an open-ended challenge to solve a series of murder mysteries.
As the title suggests, the game draws heavily from both plot and aesthetic elements of film noir - stylistic films from the 1940s and 1950s that shared similar visual styles and themes including crime, sex and moral ambiguity and were often shot in black and white with harsh, low-key lighting. The game uses a distinctive coloring-style in homage to the visual style of film noir. The post-war setting is the backdrop for plot elements that reference the detective films of the '40s (as well as James Ellroy's novel L.A. Confidential and the Academy Award winning Curtis Hanson film based on it), such as corruption and drugs, with a classical jazz soundtrack.


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